Online Gaming Models for Wireless Networks
نویسندگان
چکیده
In this paper, we present a possible extension of online gaming models with respect to wireless interfaces, such as UMTS. The first add-on is to generate a user-based model to analyse the typical length of a session and simulate traffic steps which will be critical to networks with shared resources. Next, mean opinion score (MOS) figures were adapted to wireless needs. In wireless channels, delay will most likely occur in combination with packet loss, therefore a 3D MOS figure is proposed. Such a 3D-MOS Figure facilitates the search for an optimal operational point given special construction of the wireless networks.
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